How Do Hunters Repair Rocket Chairs
Rocket Chairs are a type of prop featured in Identity Five .
Contents
- i Overview
- 2 Chair Mechanics
- 2.one Tying
- 2.2 Chair Stages
- 2.3 Rescuing
- ii.iv Dismantling
- 2.5 Basement Chairs
- 3 Related Talents
- 3.1 Survivors
- 3.2 Hunters
- 4 Trivia
Overview [ ]
The purpose of Rocket Chairs is to let the Hunter to ship Survivors back to the Manor and eliminate them from the game.
Chairs have static spawns in every trial, and then their location never changes.
Chair Mechanics [ ]
Tying [ ]
When in proximity to a chair that hasn't been dismantled or sent away from an prior elimination/launch, the Hunter carrying a Survivor is given the opportunity to chair that Survivor, placing them onto the chair and tying them to information technology deeply.
Chair Stages [ ]
For Survivors, Chairs take three different stages. Stages one and 2 each have a duration of 30 seconds:
Chair Stage | Health Bar | Explanation |
---|---|---|
1 | 100-51% | A Survivor existence tied to a chair for the kickoff fourth dimension will enter Phase 1. A Survivor in Stage One can exist rescued past another Survivor. Once the Health Bar drops to 50%, the Survivor will enter Stage Ii. |
two | 50-one% | A Survivor being tied to the chair a 2d time, required that they were rescued earlier reaching 50% health, will enter Stage 2. A Survivor in Stage Two, also known equally the "Middle Phase", tin can still exist rescued by another Survivor, merely can only be saved one more than time. One time the Health Bar drops to 0%, they will enter Stage Three. |
3 | 0% | A Survivor beingness chaired a tertiary time, required that they were rescued before reaching 0% health, will enter Stage Three. This too happens to the terminal living Survivor, no thing if it'south just the first or second chair. A Survivor in Stage Three gets sent back to the Manor, eliminated from the trial. |
Rescuing [ ]
Survivors can rescue teammates strapped to chairs, putting them dorsum onto their feet and in the injured country. At that place are several mechanics that augment or are augmented by this interaction:
Dismantling [ ]
Survivors with a toolkit equipped have the opportunity to walk upward to a Chair and dismantle it, breaking it temporary. Hunters are now able to repair it before placing survivors onto it without bringing the trait "Abnormal". Survivors earn 250 points in the "Bravery" category for successfully dismantling a chair. If a chair is cleaved, it will look the part, crooked and shooting sparks out, and Hunters will not be able to place Survivors onto information technology.
The only chairs that cannot be dismantled would be the set up of 4 in the Basement.
Basement Chairs [ ]
The Basement Chairs are a unique set of four rocket chairs located in the Basement. They can't exist dismantled, but will all the same exist lost later eliminating a survivor with it. This ensures that the Hunter will always have an opportunity somewhere on the Map to eliminate a Survivor with a Chair. Instead of launching upward, the Basement Chairs go clandestine.
[ ]
Survivors [ ]
Hunters [ ]
Trivia [ ]
- The Mini Hammer accessory for the Gardener adds a special effect whilst dismantling a Rocket Chair.
- Rocket Chairs were previously nooses that strength them onto their knees. When the timer ran out, they would be hanged and killed.
Props | ||||
---|---|---|---|---|
Chests | Leave Gates | Cipher Machines | Dungeon | Basement |
Rocket Chairs | Lockers | Pallets | Windows |
How Do Hunters Repair Rocket Chairs,
Source: https://identityv.fandom.com/wiki/Rocket_Chairs
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